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The village is asleep...
The game is divided into two phases: Night and Day. The goal of the Villagers is to eliminate all Werewolves. The goal of the Werewolves is to outnumber the Villagers. Neutral roles have their own unique goals.
During the night, wake up with fellow werewolves to choose one player to eliminate.
During the day, discuss and vote to eliminate a player you suspect is a werewolf.
During the night, you can choose one player to learn their true identity (Werewolf or not).
During the night, you can choose one player to protect from a werewolf attack for that night.
You have one bullet. At night, you can choose to shoot a player you think is a werewolf.
Your vote counts as two. You can choose to reveal your role during the day to make your influence known.
Each night, you can imprison a player. They are protected but cannot act. You can privately chat and execute them once per game.
On night 1, choose a role model. If they die, you become a Werewolf.
You are a Werewolf, but the Seer sees you as a Villager.
You are a Villager who knows the Werewolves and wins with them. The Seer sees you as a Villager.
You win with the Werewolves. If a Seer exists, you receive their vision each night, causing confusion.
You are a neutral role. Your goal is to get yourself eliminated by voting during the day. If you succeed, you win alone.
Neutral role. Each night, douse a player with gasoline. Instead of dousing, you can ignite all doused players. Win by being the last one alive.
Neutral role. You are assigned a Villager as a target. Win by convincing the town to eliminate them. If your target dies at night, you become a Jester.